I started at Frontier Developments immediately after leaving Team17 on the 12th of January 2015. I was assigned to the tools team, which primarily worked with .NET. Despite having no previous experience of related technologies like XAML and WPF, I soon caught up and was responsible for:
Maintaining and extending current tools:
• Physics debugger.
• Screenshot capture tool.
• State machine debugger.
• Particle Editor.
Elite Dangerous developer features:
• Menu of additional camera angles to assist artists.
• Game iteration with state machine tool, this enabled control of animated objects in order to replay audio effects, in sync, at will.
• Building and testing tools prior games team deployment.
• Collaborating with application teams to learn of their requirements.