I joined Team17 on the 6th of March 2013 (soon after graduating from my MSc).
Initially I started work on Worms 3 iOS with less than five other programmers.
I had no previous experience with iOS but took to it with ease.
Worms 3 iOS was published, then I was moved on to the Android version of the game with one other programmer. The majority of the time I was the only programmer on Android, but other programmers would have temporary visits to assist in completing tasks that were too large to be completed in the required timeframe.
Below are some notable tasks I achieved / responsibilities I had while working at Team17:
Unity was used to develop the game rapidly. It didn't take long until we had a playable game; while it could still be improved, it has a lot of potential:
Despite being up against Bossa's three large teams and Future games of London's two teams, our team (Team17's only team) was triumphant.
Team17 was so pleased with the game they added a few of user friendly features and mad it available on iOS. See here for a gameplay video.
To find out more about the stiff competition check out the official game jam twitter page here.
Most of these features can be seen in this gameplay video: